Final Class Readings

10 Steps to Better Blogging

http://www.splatf.com/2011/12/better-blogging/

I really enjoyed this article and found it very useful. I feel the most important point in the 10 steps is to care about what you are writing – if you do not have passion in what you are talking about or posting, you might as well not post it. The second most important part is to care about the design and I completely agree that your site doesn’t need to be more complicated than it needs to be. Finally, I agree to spice it up you have to try new things – this is vital!

Make Every Word Count: Tips for Polishing and Tightening Copy 

http://stevebuttry.wordpress.com/2011/11/15/make-every-word-count-tips-for-polishing-and-tightening-copy/

I found this article very insightful. It can be very difficult writing a good article. The most important thing I learned from this article is to make the story useful. I never thought about this before and it makes complete sense to think about your writing and make sure that the user is getting something out of it. The second thing that was very important is this article is to allow time for a rewrite. This is vital information because as students we always do things last minute and do not allow time for a rewrite. Finally, I learned to ask myself “What the story is about”? I completely agree that as writers we need to ask ourselves this question to make sure that we are staying on topic and that we do not rant and rave about pointless topics in the middle of our article.

On Getting Paid

http://www.jessicahische.is/obsessedwiththeinternet/category/andhelpingyougetpaid

Out of the three articles, this was the most useful. It can be a very touchy and tough subject to talk about getting paid. First off, I do get paid for my work and I am in a place where I charge for everything. But there were a few things I learned in this article that I didn’t even think about before and I feel it is importnat to write about what I have learned. I never even thought about licensing the graphic design work I do for clients. I completely understand that if my client wants rights to my design forever (which many of them are interested in), I have to charge more. I also never thought about charging the business depending on the size – this is another thing that makes complete sense to me and is very logical. If the business is larger – then you charge them more.

I completely agree that I’ve never done an internship for nothing before – I’ve never volunteered out of the goodness of my heart but always done it for another reason. I’ve also never done anything for free before. I’ve been paid almost nothing or paid in either transportation or given free meals and nice presents for “volunteering” there. I’ve even been offered a job or gotten other clients and vital contacts from working for “free”. I don’t agree that every job you should be paid hourly when you are learning something and getting great experience from it. I do not agree that if it is costing you money (for example if you have to travel for your internship), you should not have to pay for it. I’ve learned not to take on the jobs that do not pay up to my standards and saying “no” to work that I feel I should be getting paid for.

Everything else in the article I did agree with but I already knew and understand that it is important. I think I need to gain more experience from design to completely understand and be able to price appropriately.

 

“TALK IN MOTION”

Group members:
Michelle Hua
Karen Cochrane
Kelvin Hu
Benson Wong

Introduction:

Our goal is to create a piece that brings people closer together socially. It is clear that the world’s population is increasing drastically and with that, cultures become much more dense. This usually means that language barriers will appear and create problems in communication between different cultures. We hope to create a piece that will teach people a global language in a fun way by incorporating the Microsoft Kinect. We are trying to create a communication network by using an original language, processing and the kinect. The piece will include participants who will try and communicate with each other by using the language we provide. This piece will require two participants in different locations with the program open. By using the network program, the individuals will be able to communicate with our gestural language that breaks all cultural barriers. Gestures will be performed by the users in front of the kinect camera and the program will analyze the gestures, determining if it is readable.

Continue reading

Guess Who Research

Definitions of Play
Research and thoughts by: Monica Zolnierczyk

 

Thoughts on Play:
Play is essential to the evolution of mankind, learning to co-operate, building team working skills, leadership and acceptance of failure. It can be seen in everyday events and is used to pass the time. Not only does play build “gaming skills”, it develops skills used in tasks such as taking public transit, working on a project, or even cooking and cleaning. It also amplified skills such as patients, acceptance, being respectful of others, and even agility and physical shape. These are all things that we can gain from play as a child, a growing young adult and even adults. Play is all around us in the world, and even when it’s not there people look for ways to entertain themselves. Involving play in art is a very common practice because people like be reminded of their childhood and games they used to play. Play in technology can make even the simplest of games interesting and exciting in surprising ways.

Continue reading

Guess Who Proposal

In this interactive performance installation, our goal is to create a piece of work that networks multiple computer interfaces in order to generate a playful and thought-provoking experience. We have decided to focus on the theme of nostalgia and play. Utilizing the classic two player board game Guess Who, we have chosen to remix the tactics into a digitalized hybrid form. Essentially keeping the main goal of two participants trying to guess the opposite person’s selected character, we have furthermore altered the interface by replacing the traditional board into a series of laptops. Each individual laptop displays video call in which the player can see a real life and in real time characters. Continue reading

Why Things Matter Write-up

Julian Bleeker’s paper on Why Things Matter is “a manifesto for networked objects {due to a] cohabiting with pigeons, Arphids and Aibos in the Internet of things” (Bleeker 1). The thesis of the paper is that non-humans interact and communicate as well as humans do on the Internet. He calls this “Blogjet” which basically means, “objects that blog” (Bleeker 2). His uses examples of things around today to prove that he “[could] go into his laboratory and begin to experiment with what a world might be like in which [he co-occupies] space with objects and [blogs]” (Bleeker 3). He states the three characteristics of Blogjets which include: “[tracking and tracing] where they are and where they’ve [been,]… have…histories of their encounters and [experiences, and]…have some form of agency – they can foment action and participate; they have an assertive voice within the social web” (Bleeker 6). Continue reading