^3: Final Project MPM35

I created a piece where the users can play with giant white boxes (3 feet by 3 feet) with projections. The projections are of moving lines which create shapes onto the floor and boxes. The piece should look like a merger between Sol LeWitt’s wall drawings and sculptures. The theme I am addressing is play. The users will be able to create their own artwork together by moving the giant white boxes around the space. This will change the angle of the projection thus creating a new piece. I have chosen to focus on user interaction between the boxes and the projections. The main visual component of my piece is the moving projections onto the white surfaces. Continue reading

Craig Reynolds’ Artist Response

I have always had a fascination with the migration of birds, specifically the formations created by geese. The patterns which the geese create are actually rooted in complex mathematical algorisms. Contemporary artist Craig Reyolds explores these patterns in his work. Boids, created in 1986, was a computer program which unitized the mathematical algorisms of birds to create patterns. Continue reading

Sol LeWitt Artist Responses

Sol LeWitt was an artist, who created beautiful wall drawings and sculptures that were created using a set of rules. Sol LeWitt was one of the first artists who created generative art. As stated in the article What is Generative Art? Complexity Theory as a Context for Art Theory by Philip Galanter, generative art can be very difficult to define. He feels that to define the artwork, you use examples to define the words. For the purpose of Sol LeWitt, I would personally define it as creating a set of rules for someone else to follow when creating art. I found this aspect of another person creating artwork using Sol LeWitt’s rules very interesting. The fact that Sol LeWitt in his rules does not state the medium in which you have to use is even more captivating to me. Continue reading

Unreadable: Midterm Project

For our installation we projected words from RSS feeds onto the corner of the wall in a small room. Within the feeds we chose specific words and modified them, causing frustration to the reader. The piece was created to resemble the experience of someone with dyslexia.* We choose scrolling projected text because we felt that people who have dyslexia are confronted with words all the time, and if they have never heard them before or are unable to read them fast enough, they struggle. We wanted everyone to experience this. This piece is interactive in the sense that the user has to read the feeds and struggle with it, trying to understand what is going on. Our piece does not require the user to touch, push any buttons, or require movement. It is completely dependent on the data being inputted and the predetermined words that will be changed randomly as they appear. The user does not modify the piece, but they experience the struggle someone with dyslexia encounters in their everyday life.  We controlled what words were modified and how much time the reader has to read the feeds.  People with dyslexia have no control over what words they view or how much time they are given to understand what is being read. We also asked one person to read out loud at a time. This caused the reader to feel like they are being put on the spot, and with the added pressure, they tripped up on their words more than usual.

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